“Go back to the 80s and solve the mystery of what really happened in the events that unfurled before the Camp Sunshine massacre years later.” – Fossil Games
Camp Sunshine,available now on Steam, is a riotous return to the glory of ’80s slasher films, which is my absolute favorite genre! Fossil Games created one helluva fun experience!
Expectations are high for their upcoming title, Sunshine Manor , a prequel to the previous game. After playing Camp Sunshine (which has gone on to sell over a 100K copies!) I can’t wait to see what gory surprises the team has in store for us next. I had the privilege of sitting down with Fossil Games to get to know the madness behind the magic.
About the Games
Manic Exorcism: After playing Camp Sunshine it’s abundantly clear you guys are horror fans. Not just that, but there is a lot of love for ‘80s culture and ‘80s slashers in this game. When making the game what movies were most influential over the project?
Fossil Games: Definitely Friday the 13th, as that’s how the game began life (as a fan game). I’d have to say Part 4 and Part 6 are my favourites and that’s what really inspired everything but then we began adding more, and more, and more and eventually it became something in its’ own right!
Manic Exorcism: Being horror fans yourselves, what are your personal favorite movies?
Fossil Games: There’s honestly just so many, most recently we really enjoyed Host and The Invisible Man. A little further back it was anything Ari Aster had put out … but after those it’s all about the ’80s horror movies for us! Nightmare on Elm Street, Friday the 13th, Child’s Play – all of them!
ME: And each of those titles find themselves in the game.
ME: One of the first things I noticed was the plethora of Easter Eggs. Made me fall in love with it that much more right away. What were some of your favorite Easter Eggs to include?
FG: Oh man, all of them were great fun. From the sweater in the boiler room, to Bigfoot, the Aliens and all of the posters. It was great fun trying to cram as many in there as possible!
ME: I was glad to find the Silver Shamrock Masks.
ME: On the topic of Easter Eggs were there any you couldn’t include and wish you had? For that matter, do they get an appearance in the upcoming Sunshine Manor?
FG: For Camp Sunshine we kind of reached a limit where they began to become obvious, so the ones we canned we put to one side and they’re going to be in Sunshine Manor.
ME: Another thing that stood out was the soundtrack. Perfectly eerie! Who was behind that and what were the inspirations?
FG: That would be us! We’re huge retro synth fans and so writing the music was so much fun! We grew up listening to bands like Tangerine Dream etc. so it kind of comes naturally.
ME: So Sunshine Manor is a prequel to Camp Sunshine. Do you recommend playing both games in any particular order?
FG: Nope, you can play them in whichever order you like!
image via Steamstore
ME: What do you want fans to take away from both games?
FG: From Camp Sunshine we’d like people to feel on edge, and vulnerable. You have no weapons and are being hunted down all the time.
FG: For Sunshine Manor we want the player to feel trapped and on edge, this time around you do have psychic powers to protect you – but there are a whole lot more enemies on the look out for you and even more dastardly tricks that we haven’t revealed yet!
ME: What connects both games?
FG: Now this is going to be difficult without giving the plot away completely! However in Sunshine Manor we go through the story of Clement Aitken, our universes Mr. Rogers and what he did to gain his fame … and what it ultimately cost.
ME: How do both games differ from each other?
FG: In Camp Sunshine, you were very much unarmed and vulnerable whilst a maniac with a large knife was hunting you down. In Sunshine Manor you now have Psychic Powers that you can call upon to cast out the nasties in the demon realm, and also give yourself a little bit of breathing room from the evolving Mansion and Shadow Man.
FG: The two stories are intrinsically linked though, and each game sheds light on the other. It’s been fun!
Game Style
ME: The RPG style of gameplay and art design can’t help but remind me of some classic retro games – namely SNES titles. Earthbound readily come to mind. The NES Friday the 13th too. What video games most influenced you?
FG: Definitely Earthbound, but then others like Zombies Ate My Neighbours too – the NES was just a classic machine with it’s own look and feel to each game so there was just so much to choose from!
via Fossil Games
ME: Given the chance to introduce newcomers to the blood-splattered environments of your games, what other games would you compare the Sunshine games to?
FG: One of our discord members said it the best … Earthbound meets Splatterhouse
ME: That’s perfect!
ME: I might already have guessed this one, based on the copious amount of guts and gore, but what audience are both games targeted towards? And let it be known, those of us here at Nightmare Nostalgia love blood, guts, and gore.
image via Steamstore
FG: Well the guts and gore are pixellated which I think takes away the real-ness of it really, but we’d have to say if you have a weak stomach or are averse to some weird stuff going on then maybe our games aren’t the best choice … we like to get weird!
ME: We love it weird! Our readers can handle this no problem.
ME: Are there any plans for Sunshine merchandise?
FG: Oh definitely, at the moment we have our Sunshine Anthology which includes a soundtrack cassette, sweatbands and a VHS case but we have been looking at other things too. We’d love your suggestions!
image via Fossil Games
ME: I love that kind of stuff. Maybe a comic book?
ME: Do you manage any social media pages for fan discussion and announcements?
FG: We have Facebook and Twitter and we love talking to people on there about anything and everything it doesn’t have to be about our games, even just what movies we’ve watched recently.
ME: Any plans for DLC?
FG: DLC isn’t something we’d ever look at doing. All of our games (so far) have been complete stories so adding in content has never been something we’ve wanted to do.
image via Fossil Games
ME: Do you see these games becoming a franchise? Are there plans for a sequel? Where would you like to see the games go?
FG: They were always going to be a series of games with a set story – and yes, we have plans for a third game. Every good horror franchise has to have a trilogy!
ME: Are there secret endings?
FG: There are a boatload of secrets in each game, it’s one of things we really like doing – seeing what we can get away with. Even after four years from release, there are still secrets in Camp Sunshine that (as far as we’re aware) no-one has found.
ME: What should gamers be most excited about for Sunshine Manor?
FG: Honestly, I think it’s going to be the tension we’re aiming for. Of course there are going to be scares and spooks, but there is always this pervading tension that is bubbling away with everything you do … it’s almost like the Mansion is waking up!
ME: Even though it’s a long way off can you share anything about the third game in the series?
FG: Oh we can tell you a little bit … it’s going to have the word Sunshine in the title!
ME: What would be a dream project come to life for you?
FG: Oh man, there’s way too many! Finishing off this trilogy will be an absolute dream and then we’ve definitely got ideas for some weird and wonderful stuff in the coming years too!
“Sunshine Manor is the eagerly awaited prequel to the cult horror RPG smash, Camp Sunshine – which sold over 100K copies worldwide on PC and is set to release on all major formats in 2021. There’s also a playable prologue chapter available of the game on Steam – so players really can play before they pledge on this very special title.” – Fossil Games
I’ve had a blast playing Camp Sunshine for hours. It was my horror game fix this October. Looking forward to seeing what the team brings us in the years to come. Sunshine is definitely Manic approved.
I want to thank Fossil Games for taking the time to let me sneak behind the curtain and see what all they’re up to. Stay tuned, Nasties for all of those retro goodies and horror fixes.
Once upon a cold autumn season a game was released that allowed horror fans to travel back into a time of macabre legends, of monsters and madmen. Ingrained in our minds were images of Dracula’s dark castle where the Lord of the Night and his beastly servants dwelt.
Hammer Horror gave us insight into the wonderful abyss of dark intentions, of gothic landscapes, broken vestiges of a land long-held in the iron grip of incarnate Evil, but, most of all, of unlikely heroes armed with stakes and a crucifix and dedicated to hunting the horrors of the Night.
gif via halloweenshindig
Vividly can we recall watching the brave Van Helsing (played by the one and only Peter Cushing) cornered by Count Dracula (brought to life by the extraordinary Christopher Lee) in a legendary fight to the death.
This was epic. It took the Universal era of horrors and increased the intensity and left us spell-bound. In the final battle, and trust me it was a battle, Van Helsing knows he can’t meet the Vampire Lord by strength alone.
Peter Cushing and Christopher Lee, ‘The Horror of Dracula’
So the man rushes down a long table and throws himself at some closed curtains, opening them, and allowing the day’s light to blast itself against Dracula, burning him, leaving ash wherever it touches his body.
I was probably a weird kid but fuck all if I didn’t want to fight Dracula too! I wanted to explore the Vampire’s evil castle and go back to times when monsters walked the land. Being part of such gothic adventures enthralled my juvenile imaginations.
Then late September back in 1986 a phenomena hit the land and monster-lovers from all over were given the chance to do just that.
Castlevania Hit The World
Armed with a whip graced with the power to slay Vampires you step into the role of Simon Belmont, the last Vampire Killer, and face the rusty gates of Castlevania.
This lone barbarian warrior stands between the awakened horrors of the Night and the fate of humanity. Destiny is coiled within the whip and should you fail in your task of guiding Simon through Dracula’s haunted castle the human race is lost.
This isCastlevania! A daring action-adventure game made as a tribute to horror films of the past that immediately upon release both enchanted and inspired a generation of blossoming monster fans.
Gamers, young and old, flocked to this nightmarish realm trapped in the shadow of Dracula’s demonic fortress to match whit and strength against the terrors the game had in store for us.
Inspired by the exhaustive lore of both Universal Studios and Hammer Horror films, the game became the definitive monster game and immediately appealed to parents who grew up with those movies and found a new audience of kids who would grow up loving monsters from yesteryear.
image via Hammer Horror, Christopher Lee ‘Dracula Has Risen From the Grave’
All the greatest names of gothic terror are included herein. The Mummy, Frankenstein’s tortured monster, the deep ones and gillmen of the watery murk, werewolves (in later titles), and the Lord of Death himself, Count Dracula!
Castlevania: Symphony of the Night, art by Ayami Kojima, ‘Dracula’
Medusa is even included here and you will face off against the Queen of Serpents.
Castlevania: Lament of Innocence, art by Ayami Kojima, ‘Medusa’
Ghosts, vampire bats, haunted suits of armor, and skeleton soldiers! Of course, this game became an instant classic upon its release and the definitive Halloween game to play again, and again.
image via Konami, ‘Castlevania’
Upon playing the game countless times images of Frankenstein’s monster, Mummies, and Dracula could not be erased from my head. For the first time the extensive library of monsters given to me via Universal and Hammer came to life in a whole new way. I was now finally able to explore a world filled with them!
image via Universal Monsters
I remember getting in trouble in school for drawing a Castlevania pic with Dracula and the Grim Reaper floating over a bloody skeleton.
The teacher had to call in my parents over a ridiculous concern that maybe I was under Satanic influence. Yup, it was mid-eighties and the stupid fucking Satanic Panic was in full swing which made it tough to be a horror fan in school. At least in Minford, Ohio.
Why couldn’t we draw graveyards and zombies under a gibbous moon frosted with Death’s shroud?
Well, that shit was straight up frowned on, kiddies!
Luckily, I had/have cool parents and my mamma raised Manic on classic horror movies and we made a big deal about Halloween. So we agreed the teacher was a dumbass then went home to play Simon’s Quest.
My Introduction to Castlevania
“Hey! Have you heard of Castlevania?” my best friend asked me over recess one day. The name alone captivated my attention. The title was alive with full-moon images of gothic horrors. I just knew it had to have something to do with Dracula.
“It’s game about monsters and has Medusa in it,” he went on to tell me, barely able to contain his own excitement. “And the final boss is Dracula!” This was a big deal to old school gamers. I mean come on! King Koopa was the final boss in SMB which made him Mario’s arch-enemy. Same with Ganon and Link in Legend of Zelda. The final boss was Shredder in TMNT. So the role of Final Boss was designated to the biggest and baddest villain around, the arch-enemy!
So Dracula meant business, and his business was death and terror. And business was good, which wasn’t good at all for humanity.
“You even have to fight the Grim Reaper!” Honestly, I didn’t need to hear anymore because I was sold! I HAD to play Castlevania. It sounded like a horror freak’s dream come true.
image via Konami, ‘Castlevania’
The rest of that day draaaaggggggeed on and all I could focus on was getting home so I could tell mom about this amazing game we just had to play.
When the time came I leaped out of the bus and ran my little butt up the hill as if the Devil himself was driving me. I had to get home and tell mom! I had hopes that maybe (just maybe) I could convince her to go out and rent it.
I slammed through the door, yelled out for mom, rushed down the hall, and as I got closer to the back of the house I heard beautiful 8-bit music I didn’t recognize but instantly fell in love with. So I knew she was playing Nintendo. But oh my God what she was playing! She had already gone out and rented Castlevania and was playing it! Playing it and waiting for me to show me this fucking cool game!
image via Konami, ‘Castlevania’
Was I hooked? I don’t know. It was more like being drawn to it like a bee is drawn to pollen. Or an ant to a picnic. It was natural gravitation. It felt like a game tailor-made for people like me. For the first time gamers were permitted the opportunity to tread beyond the dilapidated threshold of Dracula’s castle and discover the many dark miracles hidden within.
Castlevania was a game shared by me and mom and became our daily thing to do. It wasn’t until Castlevania II: Simon’s Quest was released that mom and I really got into strategizing together. I’d come home from school and she’d pass the controller off to me to advance the progress. “I got us the chain whip,” I remember her saying one day, and that was huge news for us!
Castlevania Cannot Die!
image via Netflix, ‘Castlevania’
Crossing generations and gaining new legions of fans the beloved franchise has enjoyed resurgences, and is a celebrated anime now on Netflix. Using the enriched-lore of Castlevania III: Dracula’s Curse as its source of inspiration (a stroke of genius!) the show takes place a generation before Simon and tells the story of his father, Trevor Belmont’s, war against the Undead.
Once again I was spellbound by Castlevania. The show may not be perfect but it is a beautiful new way to explore the haunted world I grew up playing in. The show also has given people a desire to play the games once again and for that I applaud it.
Might as well throw this in here too. Just in case you can’t display your love for game franchise enough and need more to add to your life there are some beautiful Castlevania figures. A few years back Neca released their own line and their prices are quite hefty. But a new line of figures are being leased now by Diamond Select and are based off the anime.
Castlevania Anniversary Collection
In case you never had the chance to play the original games or if you’re dying to jump back in but don’t have an NES lying around you’re still in luck. The Castlevania Anniversary Collectionis available on PS4, Xbox One, Steam, and the Switch.
image via Konami, ‘Castlevania III: Dracula’s Curse’
Not only does the CAC come with the three original NES Castlevania trilogy, but it also includes the two Gameboy Castlevania games, Castlevania Adventure, Castlevania: Belmont’s Revenge.
You also get Super Castlevania IV, and the Sega Genesis Castlevania: Bloodlines.
image via Konami, ‘Super Castlevania IV’
And just for the Hell of it they’ve thrown in Kid Dracula.
This collection also includes the original Japanese versions for some of these titles giving Western players the chance to check out their favorite vampire-hunting games in their original format.
We are not sponsored by Konami at all so this is just Manic loving the hell out of a game series he grew up with. Every Halloween I return back to Castlevania to ring in the witching season. So grab your whips and crucifix and let’s celebrate the terrors of the Night.
I know you need some more Halloween fixes from us over here at Nightmare Nostalgia. So be sure not to miss why Michael Myers had blonde hair in Halloween 4 by clicking right here. Yeah, ain’t that the weirdest shit? Our beautiful mind behind our madness here at NN answers all the obvious questions of why, how, and huh so don’t miss it.
And we love all you guys and wouldn’t be what we are today without our faithful readers, our nasties, and our legions. We were honored to be part of Feedspot’s Top 100 Horror Blogs and Websites For Horror Fans! That’s a huge deal to us. We promise to bring you only the absolute best in horror and retro fun.
“Godzilla is the son of the atomic bomb. He is a nightmare created out of the darkness of the human soul. He is the sacred beast of the apocalypse.” Tomoyuki Tanaka, Gojira
art by Bob Eggleton
Flawlessly capturing the core essence of who Godzilla is and his irradiated roots, the above quote should be the criteria for any film maker given the task of bringing the world’s biggest monster to life cinematically.
Godzilla’s come a long way since first appearing in Tokyo to leave a radiant wave of horror and destruction in his ineradicable path. The film was handled with effulgent respect and care for it’s subject material. That’s what sets it apart from other monster movies of its time and has given a timeless quality that new generations of fans come to discover and embrace.
Gojira is a masterpiece and cinematic legend.
I covered Gojira, in Part I which you can catch up on by clicking here.
Now the movie we’re talking about today lacks both respect and talent. And even though I’m sure most of us would much rather prefer drinking a big steaming cup of nuclear waste than revisit this film ever again, we’re still going to take a look back at the Godzilla movie that enraged fans, disgusted Toho, and keeps popping up like a turd that just won’t flush.
(Sigh) let’s buckle in and just brace ourselves. Because if I have to do this I’m not doing it alone. You all are coming with me!
But wait. I’m sounding harsh. Let’s get this out of the way. “Do I hate this movie?” I know a lot of my readers are assuming I do and those of you who go way back with me and my early days of writing, you’re probably expecting this to be the newest article of me Manicing Out.
Surprisingly I don’t hate it. It genuinely feels like a ’90s blockbuster. It has that ’90s look and feel. But I’ll save my final thoughts, well, until the end. Let’s Time Warp in the meantime.
Coming of Age
It was the 1990s and us ‘80s brats were nearing adolescence which meant our world was changing. We were growing up and so were our toys as well as entertainment. We were big kids now and it felt like everything we loved was maturing right alongside us.
image via Super Nintendo, ‘Super Godzilla’
Thanks to McFarlane Toys our figures were going from badass and fun to badass and wicked! Our comics became darker with introductions of new anti-heroes spawned from Hell, The Killing Joke made Joker scary again, and Spidey had to deal with some Maximum Carnage due to an asylum out break in New York. Things were bloodier and more violent and we were not complaining!
Cartoons got edgier too thanks to Ren and Stimpy and Beavis and Butthead. Video games exposed us to Mortal Kombat and Doom where we bathed ourselves in blood.
image via Midway, ‘MKII’
So I still say the ’90s was a great time for coming to age and we were lucky enough to be part of it.
Everything we loved was getting bigger, better, and way badass(ier). But what about Godzilla? After all, you’d think this decade would have been the radioactive-rich culture for a proper Godzilla resurgence.
From 1985 to 1998
For us US fans the last time we ever saw any sign of Godzilla was back in ‘85. The movie was released theatrically in US theaters, something that seldom ever happened, and I remember getting a copy of it on VHS and wearing that poor thing out.
image via Toho, ‘Godzilla 1985’
Godzilla 1985 was an updated take on the classic monster and the beginning of the Heisei era. It was darker, bigger, and a brilliant return to formula. Godzilla felt intimidating and, well, scary! I LOVED IT!
Humanity could do nothing against this newly risen (or resurrected) beast of the apocalypse. Godzilla was back and I couldn’t be happier. The effects were updated and the story was dead serious, perhaps to a flaw. But Hell I didn’t care. My Godzilla had returned!
And then … there was nothing!
Without a single rumor of any follow-up films it seemed as if Godzilla would just stay buried at the bottom of the volcano that swallowed him up. Godzilla might as well have been dead.
image via Toho, ‘Godzilla 1985’
Little did I know – during this dry spell – Toho was still actively making Godzilla movies. But with no internet back then fans like me had no idea the King of the Monsters was still around.
In that time my family moved us to Russia and I was completely out of the loop. I still had a copy of Godzilla 1985 though and watched regularly, and introduced my fans to my love for kaiju.
And then dinosaurs walked the Earth!
Dino DNA and Godzilla Comes to America!
We got one helluva great movie that revived dinosaurs for all of us little brats and made kids want to go dig up dinosaur bones. And that movie was Jurassic Park!
Kids were excited about dinosaurs again and studios took note. It wasn’t long after we explored that dino-raging park that it was announced a new (NEW!!!!) Godzilla movie was being made with the same special effects that brought those dinosaurs to life!
image via Tristar, ‘Godzilla 1998’
Please keep in mind I had not seen a new Godzilla movie since the mid ’80s. So I was besides myself when I learned that not only was a new movie in the works but it would have state-of-the art special effects backing it up!
This was the first time an American studio would have the honor to interpret Japan’s greatest monster for, what would doubtlessly be, a fresh new beginning for Godzilla.
This would be the Godzilla movie to define all Godzilla movies to come. We just knew it… what little we knew though.
The Showa era had ended before many of us were even born but we grew up in the radiant shadow of those films and their greatness. The battles Godzilla had with King Kong, Monster Zero, Gigan, Megalon, and MechaGodzilla were forever branded in our minds.
We were way-passed starved to see the new era of the King of the Monsters…and now looking back it makes perfect more sense why the ’98 disasterpiece left so many of us feeling kicked right between the legs.
It was a betrayal of our innocent trust.
This was one of the most anticipated movies of the decade. Toho was thrilled by the deal and couldn’t wait to see their prized monster introduced to a larger audience. For many American viewers, Godzilla was just a rubber suit and bad dubbing so this would be the first time to prove the might and majesty of the Child of the Apocalypse.
This project was a big deal to all of us… and it tripped on its own two feet and fell face-first into a pile of rat dicks.
Actually, it didn’t trip because that would imply it was an accident. No, this thing purposefully jumped headfirst into that dick pile and then dared to try and convince us it was some misunderstood masterpiece. And we weren’t buying what it was selling.
image via Tristar, ‘Godzilla 1998’
If you really wanna get mad you should just look and see what the movie almost was. But would I put you through that? I’m Manic Exorcism, of-fuking-course I am! So come on.
The Movie That Almost Was
Tristar purchased the film rights from Toho in 1992 with an elaborate plan to make a three-part Godzilla saga. Ambitious but not unobtainable. Today we’re seeing Legendary building a successful Godzilla trilogy of their own and fans praise their efforts.
GODZILLA! HOW WE NEEDED (A) KING OF THE MONSTERS, image via Legendary, ‘Godzilla: King of the Monsters’
The difference is Legendary, unlike Tristar, has respect and appreciation for the colossal task of bringing Godzilla to life. Their movies feel like fan-made monsterpieces and Tristar’s movie was nothing but a cash grab. One that never saw any future after its first film.
Originally the picture was set to release in 1994 with a lore steeped in Atlantian mystery. Godzilla would have been a magical product of Atlantis, a creature created to be the protector of the Earth.
concept art of Godzilla, image via Tristar
Godzilla would have battled a brand new terror to the planet, a shape-shifting beast from the depths of outer space called the Gryphon.
One can imagine the Gryphon undergoing different evolutionary stages that would challenge Godzilla’s wits and might to find a way to ultimately defeat his newest foe. It sounds like a classic Showa Era showdown.
concept art for The Gryphon, image via Tristar
I especially like that Godzilla would have dealt with aliens again. Some of his greatest enemies come from other planets. So far so good.
It would seem the project was in safe hands with Jan de Bont set to direct. Godzilla may have gotten away from his atomic roots but overall the movie sounded like a hit waiting to happen.
The man in charge of bringing Godzilla to life was none other than Stan Winston!
Stan Winston and his beasties. We see his vision for ‘Godzilla’ behind him
That’s right. That guy! The man who brought the Alien Queen to life in Aliens. The artist behind the menacing presence of the T-800 from Terminator. And the very guy who made dinosaurs walk in Jurassic Park.
Stan Winston was going to design Godzilla and bring him to life for Western audiences. This was a big fucking deal!
Luckily concept art and designs still exist for this lost project.
image via SciFiJapan.com
And looking at the Godzilla designs Winston had in mind, well he looks damn good. You look at this and know you’re looking at Godzilla.
image via Stan Winston’s School of CharacterArts, ‘Godzilla’
This movie would have worked and most likely would have inspired a franchise. This could have been just what we all needed.
(I wish it could at least have a comicbook adaptation. I would still like to see this project come to life somehow. It just sounds cool.)
So what went wrong? It really boiled down to budgetary issues. The project cost more than the studio was willing to pay and a new director and a new story were demanded.
Stan Winston’s ‘Godzilla’ and a very lost opportunity
And that’s where it all goes to shit.
Roland Emmerich was called in as director and since he had no more ideas as to how he could rip Star Wars off anymore (at least at that particular moment) he took over the most ambitious monster movie of the decade….yaaaay….
It was later announced that Emmerich had not grown up with Godzilla and admitted he had no passion for the project.
image via GojiPedia, Roland Emmerich
No passion and no respect. That’s a real nice attitude to have while directing a franchise that’s adored by millions across the globe.
A studio wanted money and the director wanted the same thing. What could possibly go wrong?
The New York Lizard
Whereas the Gojira serves as a catastrophic warning of impending doom at the hands of mankind’s carelessness, the 1998 film serves more like some big-budget sitcom episode. It has no political statements to make, there’s no philosophy behind it, and the human characters aren’t facing any kind of judgement-day peril at the hands of a beast born of atomic energy.
image via Tristar, ‘Godzilla 1998’
It’s only recurring message is French people can’t find good coffee in America. That and we see a lot of tuna as if any one of us gave a shit.
Ok, so I get it. It’s not always easy (I suppose) to have a powerful message driving your movie project. It could be argued that all the best ideas have already been used up. Gojira’s message was powerful and frightening.
So if it doesn’t have a message it had better have some badass destruction, right? And…no it doesn’t. Whenever the monster is on the screen it’s not ripping a path through New York’s plenteous skyscrapers. It’s not crumbling businesses, endangering lives, or burning the city to the ground. You know, like we’ve come to expect out of Godzilla movies!
image via Tristar
In fact, the damage that is done is caused mainly by the military as they chase the big lizard through New York. That’s right, the monster doesn’t even fight the military but runs away like a wimp!
Such wasted opportunities! Could you imagine seeing the monster wreak havoc across New York? It was a chance to bring Godzilla to the States to do what Godzilla is known for. But instead, we got a scared lizard who was too busy laying eggs than actually living up to its titanic name.
Now let’s talk about the look. Yeah, there actually was some thought put into this thing’s appearance. Like they tried extra hard to fuck this up.
image via Tristar
So ya know how Stan Winston was originally behind the project? Yeah, they let him go and Patrick Tatopoulos was brought in. Tatopoulos says Emmerich gave him specific direction for the monster’s look too.
Firstly, the monster was to run really, really fast. You know, like Godzilla always does. I mean you look at Godzilla and just think fuck! He must run so fast! Like I always think of Godzilla as a big-time runner. Like I mean Godzilla must jog, right?
Emmerich was also adamant that this wasn’t a monster but an animal. I mean it’s not like the guy was directing a monster movie or anything. And not just a monster movie but the most famous monster of all time! But Emmerich in his brilliance decided we deserved a movie about a very big animal lost in a bigger city. OooooOOOOoooooOOOOoooh!!!!
image via American Godzilla wiki, Taco Bell Godzilla cups. Perfect to fill with delicious booze and re-watch ‘Independence Day,’ or ‘Star Gate,’ or ‘2012’
Not only that, but the monster’s stupid looking jawline was based on the tiger’s face from Disney’s The Jungle Book.
(Moment of silence) *pouring drink*
So never mind the fact there was a rich library of films to base your Godzilla movie on. Not to mention all the creative hands behind the Toho legacy who gladly would’ve aided their advise and input to help further this big-budget project.
Oh no, Emmerich thought it much too bothersome to look into the lore, look, and temperament of Godzilla. His team chose Disney as inspiration instead.
image via Tristar, ‘Godzilla 1998’ …duuuh me ist tiger! Grrrrrr!
And those assholes knew the look sucked. They kept that shit hidden as best they could before the movie was released. Even though the advertisement for this film was ridiculous they only dared to show us the monster’s eye, or foot, or hands and claws. They knew they made a big mistake and it was way too late to take it back.
A week before the movie released I remember opening a magazine and seeing the first full glimpse of ‘Godzilla’ and thinking to myself, ‘are you fucking kidding me?!’ I thought maybe I was seeing a monster the real Godzilla would fight in the movie. But oh no, I was seeing a thing Emmerich thought was Godzilla.
If you’re disappointed in the monster’s stupid look you’re not alone. Every veteran Godzilla suit actor hated the Emmerich look. Haruo Nakajima, the original suit actor, said “Its face looks like an iguana and its body and limbs look like a frog.”
Shusuke Kaneko, the Heisei Gamera director had to say about it: “it’s not Godzilla, it doesn’t have his spirit.”
Bottom line: none of the kaiju masters of the past approved of ’98.
This monster can’t even breathe fire. It doesn’t rampage across New York City. It runs away from the military. It’s just a useless kind of beast. It is not Godzilla and Japan took care of that for us.
The Final Nail in Zilla’s Coffin.
Toho, the studio who owned the rights to the Godzilla franchise, was appalled by the movie Hollywood puked out. Toho was so pissed off by this American embarrassment that they set the record straight and removed the God from Zilla.
They even went out of their way to address this.
In the movie Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack (2001), it’s mentioned that a monster attacked New York and Americans confused it for Godzilla. But the monster who hit New York was a different monster called Zilla, not Godzilla. I’m hammering this in I know, but you get the picture.
Toho further erased Zilla’s dignity by forcing it to fight the real Godzilla in Godzilla: Final Wars (2004). In that film, Zilla is straight away hit by a radiant blast of Godzilla’s atomic breath and explodes into little fried atoms. The end.
I know you want to see that. Here you go.
The worst part about this imposter film is for many this is the one and only Godzilla movie they will ever watch. This was a monumental opportunity to introduce new viewers to the world of giant monsters and it failed so fantastically.
Gone are the scenes that echo the results of atomic weapons melting a city as the Beast walks slowly along the glowing skyline. Gone is the desperation of man battling a nightmare of his own making.
art courtesy of Bob Eggleton
Perhaps as a direct result of Emmerich’s stupid movie Toho began making all-new Godzilla films which are now known as the Millennium Era. And one of my all-time favorites is part of this section, Godzilla Against MechaGodzilla!
And thanks to Legendary we’re getting quality American-made Godzilla films in the MonsterVerse.
The ’98 film was a missed opportunity but great things have come out of it.
It makes me wonder what kind of American Gojira remake we could have had if the team behind it had taken the project seriously. You can tell they were mimicking the original movie straight away. It’s opening credits show us atomic bombs blowing the Hell out of an island and an iguana basking in the neon light. We all knew where that was going.
Then a fishing ship, reminiscent of the Lucky Dragon and the opening of Gojia, suffers a fatal collision with the monster made of radiation. The monster later arrives on land and accidentally breaks up the harbor and fishing district, kinda like when Godzilla brought a typhoon to the village when he first set foot on land.
Was this an attempt to remake Gojira? Yes, even if it was nothing more than a subconscious one. It could have been great but the damage it caused is thankfully contained. And Japan would later give us the true successor to the movie that started it all.
Final thoughts
I don’t hate the movie. Oh it’s a helluva lot of fun to hate on it, sure. But It has a stupid kind of charm about it. I can look back on it now (and with so many newer Godzilla entries since then) and nod with nostalgia at it.
As a Godzilla movie it’s just awful. It doesn’t work at all. It sucks, it sucks, it blows donkey balls. But as a monster movie it’s not all that bad. If you can view it as only a monster movie then you’ll have fun with it.
It’s good to watch for some ’90s feels I guess. But I strongly recommend any and all of the Hesisei era Godzilla movies to this one if you want GODZILLA from that decade!
So stick with us and stay tuned for Part III as we take a look at the award-winning Shin Godzilla.