Tag Archives: Clive Barker

The Lost and Forgotten Versions of “Hellraiser III”

It’s proving to be quite the lucrative Halloween for Hellraiser this year. For the first time ever, the (in)famous Halloween Horror Nights at Universal Studios have finally given fans the ultimate chance to truly experience the grizzly horrors that await them behind the riddle of the musical puzzle box. Fans walk, most willingly I must add, through the gaping rift of a giant-sized Lament Configuration as they traverse the blood-strewn familiarity of scenes to assault the senses lifted straight from the iconic early films. Through the infernal threshold, you take your final steps into a world beyond all human experience where pain is worshipped, and the flesh can no longer hide the soul as it’s torn apart.

Since the rights of the franchise are safely back in Clive Barker’s protection, he’s been busy giving fans what they wanted – more. We are simple little things that follow desires no matter how debasing they may be, and we love to consume, so consume on.

For example, Hellraiser has been a primary focus with the fine maniacs over at Trick or Treat Studios, as the team behind giving fans so many nightmares has made it their goal to bring us top-of-the-line masks of the Order of the Gash. They’ve also determined no home is complete without a Lament Configuration sitting on the living room’s coffee table. This replica opens too, so you never know if you’ll be willingly opening the seal to Leviathan’s damned regions. Play with care, kiddies.

On a smaller scale, the same studio is set to release some of the most impressive Cenobite figurines I’ve seen. Originally, NECA held the rights and early in their career released nearly every character from the movies—whether we wanted them to or not. They eventually produced an Ultimate Pinhead, and I waited and waited for them to create the rest of the Cenobite order, but it never happened. Thankfully, Trick or Treat Studios is now releasing the original four Cenobites in an 8-inch scale, which is a significant upgrade from the previous NECA releases. I can’t wait to have them haunting my shelf as soon as they become available.

Let’s not forget the immersive video game, Clive Barker’s Hellraiser: Revival, now taking up our time. It’s yet another chance to delve into the gruesome world beyond the puzzle box. That and Hell, I nearly forgot a brand new comic series is being published at the time of writing this.

Fans are rejoicing after so many years of suffering through far too many sequels, and I’m too lazy to look up how many are out there, but it was pushing double digits and giving the fucking Children of the Corn franchise a run for its money. Then we got a miserable little remake that completely misses the point of what made the original films so legendary.

This rancid stream of putrescent cinematic sins began with the inclusion of Hellraiser III: Hell on Earth. Released by a new studio, Dimension Films, and desperately competing to win over some of Freddy’s big money, Hell on Earth malformed the very being of the Hellpriest (Doug Bradley) by trying to reduce him to a slasher role. I mean no offense to fans of this movie, and no offense to the slasher genre at all. The truth is, Hellraiser was never a slasher piece. It’s more of a splatter film, if anything. One ripe with depth and leaves you feeling uneasy upon viewing it.

Hell on Earth‘s become a cult classic over the years with arguably one good scene (the church, it’s the church scene), and it really does want to up the blood here but still manages to shit the bed. The third installment greatly differs in tone from the first two movies, which are both legendary, especially the first, which is a horror masterpiece, and that’s this film’s greatest iniquity.

All of the lust and philosophy are lost here, and it leaves the film, however ambitious it was, feeling soulless. The heart that beat and bled across the previous two films was missing here, and the same is true for every movie that followed carrying the Hellraiser moniker, leading our beloved Hellpriest on a catastrophic quest of mediocrity that got stupider and stupider as the movies rolled out.

The pigs at the studio selfishly clung to the rights and were required to produce at least one film every few years bearing the name ‘Hellraiser’ to maintain ownership of the name. They didn’t care if they made good movies; they just did what was legally required of them in hopes of one day doing a large-scale remake. Or something of that nature. Everything they released sucked as a result. They’d churn out the godawfulest horror movies imaginable, slap Hellraiser on the title, put Doug Bradley back in makeup, and then rinse and repeat. Essentially, most films in the franchise have no right to be called actual Hellraiser movies; they carry the name alone, and that’s the only connection they have to the franchise. Everything that made the original movies so horrifying was lost.

The decline can be traced back to 1992 and the topic of today’s discussion. In the Leviathan documentary, a brilliant documentary covering the first two films, Doug Bradley opens up about Clive Barker’s original idea for the third Hellraiser film.

Admittedly, it is very bare-bones, and I wish more was known about it, but even searching through the thin scraps of information we’re given, a much better and very different story is discovered among the slithering pulp.

Firstly, instead of moving the franchise forward, Clive Barker was determined to set the third film back in the ancient past, all the way back to ancient Egypt. One thing you’ll realize when diving deeper into Barker’s stunning body of work is his fascination not only for the phantastique, but also a genuine love for history and the manifold influence the Occult has held sway over it. You’ll find this in the fan-favored video game, The Undying, Barker’s take on the Fall of the House of Usher where a friend visits his ailing friend and discovers the Hellish curses laid upon the family from generations of Occult practices. There’s also Mr B Gone, a book about a demon’s journey from Hell to Earth and then his odyssey across medieval Europe.

His Hellraiser III would’ve tapped into a similar vein and gone for a Genesis story. After all, after taking audiences to the heart of Hell, where else could we go? Clive thought the Great Pyramid would be the perfect answer. In his version, we would’ve watched the origins of the Cenobites, with the Pharaoh of Egypt himself completely hell-bent on opening the forbidden gates and joining with the infernal host.

Setting the movie thousands of years in the past, Barker imagined the Great Pyramid as the first Lament Configuration, the means to open the underworld and release the wonders and knowledge of Hell to mortal minds. The Pharaoh would’ve essentially been the first Cenobite, perhaps the first Hellpriest and predecessor of Doug Bradley’s iconic character. Imagine a scene wherein the tip of the Pyramid would’ve come close to touching the tip of Leviathan as the two worlds collide. If for nothing else, I would love to have seen the visuals of this ambitious movie! I bet it required a really big budget though, which might explain why we got a party club and an apartment setting in L.A. instead. Who needs to see the mystical visions of the past when the crew could just film downtown Hollywood? Right? What a pile of rat dicks.

An origin story was later explored in Hellraiser: Hellbound, the fourth movie and final film to play in theaters. Here we witness the creation of the Lament Configuration and the man who built it.

The mythology of the toy maker, Philip LeMarchand, was greatly changed for the film. Previously, LeMarchand was a demented occultist who, upon learning the mysteries of Hell’s gateway, sealed the secret inside many, and I mean lots, of different music boxes and scattered them all across the globe to feed upon souls.

Philip LeMarchand

I love this story, and of course Bloodline changed it, making LeMarchand an unassuming toy maker hired by a vile magician in France who wants to fuck a demon. I’m dead serious, and I guess I can’t blame him. Anyone who knows me knows my dream woman is Lady Death. So I get it.

True To The Vision

A comic book was later released that Barker considers the appropriate and true third installment to follow Hellbound. He played a significant role in its story, which clearly reflects his vision as it captures the essence of Hellraiser and provides a conclusion to both Kirsty Cotton’s and Tiffany’s storylines. Together, these brave survivors are on a mission to find and destroy every LeMarchand music box they can, aiming to prevent anyone from ever opening the gates of Hell again.

The story features many twists and turns, including Pinhead’s (attempted) apotheosis and Kirsty’s transformation into the Hell Priestess in his stead. Pinhead presides over her ordination, a touching moment between two icons, the one who got away kind of finale you could say.

The comics were released by Boom Studios back in 2011 and quickly became a must-own for me. Unfortunately, as is the case with comic collecting, trying to pick up back issues will cost you and is tedious as Hell. Thankfully, an omnibus collection of the series is releasing later this year so you have a chance to check out the true third installment of the Hellraiser trilogy. You can check it out here.

All isn’t lost, it would seem. We never got the ancient Egypt story, but there’s plenty of good Hellraiser and all happening as we speak! Not to mention Clive Barker’s said he wants to make one more movie. Will he develop the comic storyline? I’ve heard fans mention an adaptation of The Scarlet Gospel too as a possibility. I’d prefer the comic story just because it’s a great conclusion to the Kirsty and Pinhead drama. Or maybe we’ll get something entirely new. I’d kill for a chance to sit down and talk with Clive Barker about this.

Anyway, that’s all I have for now. Time to play that video game!

Manic Out!

“Clive Barker’s Hellraiser: The Revival” Thoughts After The Demo

Discovering Hellraiser

Hellraiser scared me, and I wasn’t prepared for that. The film felt unsafe in a way that was far deeper than the typical array of slasher killers who haunt our dreams, stalk our streets, or rise from campsite lakes. I was sixteen at the time, and horror was my life; however, for many different reasons (of which I won’t bore you with), this movie really got to me. Its themes slid into my psyche to fester and grow, and its gruesome visuals never left my imagination. It’s fair to say it warped me, but only in the best way possible.

The Order of Gash, the film’s denizens of Hell, was different from all other monsters. They were waiting for you to invite them in. You hold the key, shaped like a puzzle box, and your desire alone swings the pendulum between your fate and the depths of Hell. The movie opens with a pointed question, “What’s your pleasure?” then sends viewers on an odyssey of suffering and obscene sights. You lead yourself to Hell, and that really, really bothered me.

The movie quickly became my favorite horror film and remains so today. It was made independently and marks Clive Barker’s directorial debut. All things considered, it’s aged fairly well, and its lore continues to retain its searing impact. It’s the one horror movie that ever gave me nightmares and helped to shape who I’d grow up to be.

The Revival

In an era when horror classics are rapidly being reimagined into video games, I found myself asking, “Where’s Hellraiser?” Especially after playing Outlast, I knew the potential for a genuine Hellraiser experience was there. So imagine my sick delight when they finally announced (this year!) we would get exactly that! Finally!

Ok sure, Hellraiser was technically slated to release on the NES (can you fucking believe that?) and in an extremely bizarre and confusing way it can be played today. Although I’ve never played it (and I’m not patient enough to learn how to), I’ve seen videos on YouTube that showcase the game. Pinhead has also appeared in Dead by Daylight and the fantastic Mortal Kombat clone, Terrordrome. So this isn’t exactly the first time Cenobites have been in gaming.

NES add for ‘Hellraiser’ game
Terrordrome

Saber Interactive is offering fans a unique experience with this game. It’s not a retelling of previous works, nor is it a remake—thank fuck! Instead, it’s a continuation of the story that introduces new elements we aren’t familiar with, such as new lead characters and even a new puzzle box, the Genesis Configuration.

The original four Cenobites, who terrified us in the past, are making a comeback, thankfully. Doug Bradley is back to reprise his iconic role as the Hellpriest, a character that’s defined his career. It’s also refreshing to know Clive Barker himself was involved in this project, which is one of the reasons Doug agreed to return.

First reactions

Based on the demo, the game fully embodies Clive Barker’s provocative vision, which may cause extreme discomfort for more sensitive gamers or those unfamiliar with his work. Fans of Barker’s body of work know he loves blending pseudo-philosophy with overt sexual themes and extreme violence. While it approaches the pornographic at times, it never crosses that line; however, it’s definitely not something you’d want your mom to see when she walks into the room. The demo plunges directly into this controversial nature (woo hoo!), leaving players with a thrilling sense of taboo.

Right off the bat, you (Aiden) and your girlfriend (Sunny) are in the heat of coitus with some lovely BDSM tossed in for spice. You get a feeling this level of kink is just a regular Tuesday night for these two lovebirds, though. In the heat of the moment, Sunny playfully uses Aiden as a pincushion for various piercings, and Aiden utilizes the Genesis Configuration—the new puzzle box from the game—to trace small cuts into her skin. This minor sadism sets a thrilling tone for your upcoming experience, so buckle up.

As her blood mingles with the configuration, it activates a gateway to the Labyrinth of Leviathan, and a realm of hellish delights beyond the ordinary awaits. Sunny eagerly steps forward, ready to delve deeper into this enticing world, prompting you to charge after her.

It’s worth mentioning that your character is completely naked, leaving you vulnerable as you enter the chilling depths of this obsidian hellscape. I admit I felt genuine dread while passing through the narrow halls of the Labyrinth. In the second film, we’re given only a small glimpse into the actual Hell of Hellraiser. Now, for the first time, we’re offered the chance to enter it for ourselves. You are sent into the dark unknown where pain is God. So bid the flesh farewell and abandon all hope.

I couldn’t imagine how trippy this would be in VR.

Along your journey, infernal things are always watching you in the nearby distance. For example, shapes move in spider-like patterns through huge gaps in the walls; I thought maybe it was the Engineer at first, then again perhaps they’re things we’ve never encountered yet. Eerie lights do little to brighten the path around you, and means of torture line the walls enclosing in on your already claustophobic space; you’re in Hell, and you’ve only just taken a few tentative steps into this bold, new existence. If you had any hope of turning around, well, it’s best not to hope here. Also, for comedic effect, I walked face-first into a tangle of dangling chains, which made me feel right at home in Hellraiser.

The whole time you’ll either hear or see your beloved Sunny ahead of you, always taunting you to journey deeper into the realm of tortured souls and save her from this fate. I caution you to watch your step, though, because Leviathan doesn’t like to lose a single soul.

The Labyrinth can be a huge puzzle in and of itself; your steps get rearranged, leaving you genuinely disoriented, walking in circles, and even panicked. It’s a claustrophobic nightmare where you walk alone to the naked gaze of Leviathan.

At this point in the demo, you aren’t given a weapon to defend yourself either, making you feel as helpless as a newborn against the many horrors of Hell and beyond.

Your steps gradually guide you toward Leviathan, almost as if it were by appointment. Gotta admit I felt small and entirely insignificant standing before…it? Him? Soon after, we get a glimpse of the game’s flair for the grotesque as we helplessly watch Sunny willingly submit to the Order of Gash. Their chains rush forward, and their hooks dig deeply into her slender body, pulling and shredding nerves and sanity.

They pull her flesh taut and lift her off her feet with her entrails spilling out. This honestly shocked even me. Didn’t expect to see her guts all dangly, so that was a new take on the familiar chaining scenes I’ve watched across the films. The high level of gore made me think of just how constrained horror movies can be. Things like budgets and props and actors are all to be contended with. Then, even once all of those factors fall into place, you still have to deal with an asshole ratings board that can rip your horror project apart.

A horror game has so much more liberty to be true to the intended vision no matter how grizzly that vision might be. You can rip the face off your lead character without harming an actor. Impale a whole cast of characters with their entrails dangling in the fetid wind, and you never have to pay for a prop. You can get as gruesome and be as twisted as you want to be, and the developers here showcase their satanic imagination on full display here. They don’t hold back, and the human body is nothing more than a canvas for the obscene to carve out a masterpiece of flesh and sorrow. Already from what little I’ve seen, I can say my expectations were not only met, but greatly exceeded.

This Isn’t For Your Eyes

Meanwhile, outside of Hell, an underground cult known as the Scarlet Church has taken a disturbing interest in you, and they immediately prove the Cenobites aren’t the only order to be terrified of here. The cult worships the Order of Gash, and it appears they’re striving to join their ranks or something like that, which is very alarming. The measure of pain a human being can inflict upon another is the stuff of nightmares, and people prove to be some of the scariest monsters found both in and out of fiction. So it is with the Scarlet Church.

To prove their undying devotion to Hell, they systematically carve up their victims and then display the corpses as macabre masterpieces of carnal art. It’s rumored this sort of practice actually happens around certain corners of the world where the elite gather in luxury and human life is cheap in their eyes. The atmosphere feels dangerous, much like the unsettling experience I had when I first watched the movie all those years ago. Of course I loved it.

The Scarlet Church remains shrouded in mystery, and I am already hooked, but I’m left with a lot of questions. Not sure how many answers I’ll get once I play, but it’s one more reason why I can’t wait to dive into this thing after it fully releases next month. It feels like the cult is pretty old, and a lot of the layout of their offices and fetishes remind me a hell of a lot of Dr. Channard’s from Hellbound: Hellraiser 2.

Was he a member of the Scarlet Church, and was this how he knew so much about the Cenobites? Or, upon further consideration, the Scarlet Church looks like it takes place inside an old, abandoned hospital, again harkening back to Hellbound. Could the cult have grown out of the research they discovered from the wicked doctor’s obsessive notes? Is this his hospital? The two may not be linked in the least, but I’d like to think there’s possibly a connection there.

The demo provided a glimpse into what the game has to offer, and I think it’s going to be amazing. The gameplay was smooth, the scares were effective, and I felt sincerely uneasy while playing. Well done! I’m also really glad this is a single-player, story-based game. Too many modern horror games end up focusing on co-op play, which can definitely work in some cases, but not in all. The first-person perspective fully immerses the player inside the nightmarish world of all Hellraiser can offer, allowing for a personal and terrifying journey.

It releases October 8th for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC (Steam). The demo is available on Steam.

Just in time for Halloween and what a Helluva way to ring in spooky season! I’ll see you in Hell, my nasties!

Manic out!