Tag Archives: Ghostbusters

Ghostbusters The Video Game Review!

Horror fans have it pretty good these days, especially if you love both movies and video games! Sure, yeah, alright, I know this isn’t anything necessarily new, and I can already see the incoming comments being pre-typed out. “But Manic,” you may say, “has an asteroid fallen on your cranium thus resulting in permanent brain damage? Hasn’t there always been horror movies adapted to video games and did they not suck mule bollocks?”Why yes, and yes, dear reader. We’ve indeed suffered through a slew of mighty titles of some of our most beloved spooky franchises only to be fooled into playing a joke of a game and duped big time.

And we did our damnedest to act like we were having fun. We sat before the flickering glow of our mega-ton square TV, and we suffered through Friday the 13th, Ghostbusters, and/or A Nightmare on Elm Street. Bless our sloppy hearts, we even acted like Jaws was fun ffs! We either rented these titles on Friday, and this was our entire weekend, or some of us were unfortunate enough to get these as a gift. In either case, we couldn’t help but feel maybe and just possibly a teensy bit fucked over. Horror franchise games on early consoles are now legendary for how rat-dick terrible they were thanks to the cancerous spitting of angry video game YouTube personalities. For too long, horror games were the butt of jokes and memes.

It would seem those days are thankfully long gone, as time has allowed many of these beloved IPs a chance at redemption, and today we’re covering one of the biggest redemption stories out there.

It’s time to answer the greatest question ever posed to our generation: who ya gonna call?

Years prior, back when we were all loving up on our newly acquired PS3 or Xbox 360, a seriously ambitious game came around and gave fans a serious jolt of very, very good nostalgia. That game was, of course, Ghostbusters!

Scepticism was already working its way against this one thanks to how godawful the NES experience was. It’s one I still have never beaten only because I don’t have the patience to deal with it. The NES title was (sighs) an attempt. It was something, sure. Not a good something, but it was something.

It lacked all the stuff that made Ghostbusters a pop icon. With the NES port, gone was all the character charisma, charm, and outright fun that made the movie a stellar hit. It’s also said that glimpsing mere screenshots from that old game can cause unexpected childhood PTSD in many nostalgia enthusiasts, so view with caution, dear reader.

All of the complaints (rightly) lobbied at the original game are entirely obsolete with this one, though. For the first time in forever, it felt like the gamer finally got to be a Ghostbuster. You wore the pack, and you joined our beloved goofballs on a massive adventure into the paranormal and fun world of Ghostbusters!

We came. We saw. We kicked its ass!

One of the biggest advantages of this project is that the original writing team, Dan Aykroyd and Harold Ramis, returned to create a new story that continues the narrative from the original films. That’s right—the creative minds behind the films, which became a global phenomenon, were back with a brand new installment in the Ghostbusters legacy.

But we’re just getting started.

1) Firstly, the original cast returned to reprise the roles we all loved. Remarkably, they even convinced Bill Murray to put on the proton pack again and lend his voice along with the rest of the cast.

This may be an emotional moment for fans, especially since this is the last time Harold Ramis portrays Egon. I was particularly touched during missions where you and him investigate some spooky corners of New York together.

2)Thanks to the return of the original cast, this game is arguably the Ghostbusters 3 we all hoped to get one day. In my opinion, it serves as a fitting conclusion to the trilogy, as there are many references throughout the game that pay homage to both films. Players will have the opportunity to revisit the Sedgewick Hotel, battle a really pissy Stay Puft in the streets of New York City, and uncover the origins of the slime from Ghostbusters 2. Additionally, we can explore the Firehouse and even interact with the painting of Vigo the dickhead! Oh, and what would Ghostbusters be without everyone’s favorite slob of a specter? Yup, Slimer is back too

3) Tying up loose ends. The villains in the story are probably who you’d come to expect, with the Stay Puft Marshmallow Man returning early on as a boss fight. Additionally, Gozer the Gozerian is heavily talked about, which might make some people roll their eyes—after all, haven’t we seen enough of that paranormal edgelord? However, I don’t consider Gozer the main antagonist of the game.

That title belongs to Ivo Shandor, who is revealed to be the source of everything that has gone wrong in the Ghostbusters’ careers of busting ghosts. Although he is dead, his malevolence transcends the void and threatens to pull the astral dimension into New York, which would ruin the city’s pizza style forever—and we can’t allow that! Near the end of the game, we learn that Shandor has a secret island buried beneath the river, and of course, we need to go there to put an end to his nonsense. Oh, and I should mention that Walter Peck makes a return, still has no dick.

4) Nostalgia flows like milk and honey… or perhaps more like slime, as this game is filled with it. It’s clearly designed to evoke nostalgia, featuring moments where we interact with a dancing toaster or explore the New York Public Library while hunting down an evil spirit that’s captured the librarian ghost. The game aims to tug at our heartstrings, with its music, setting, and humor all reminiscent of the happier times we grew up with.

Ghostbusters: The Video Game Remastered_20191008175745

That said, don’t assume this is all fluff with no substance. The game is ambitious and presents a brand-new story as mentioned earlier. You’ll have your reliable proton pack and ghost trap ready, but the pack also features three additional capabilities that you can unlock as you progress. Egon has been tinkering with the pack, allowing you to test out these new (highly dangerous) enhancements. You lucky punk! It’s not every day you get to play with interdimensional science thingies.

5) You become a Ghostbuster! I really appreciate that we don’t just play as our favorite Ghostbuster, but instead take on the role of a new recruit learning the ropes as we join the team on a mission to save the world once again. Your missions will vary, involving the entire group at times, while at other moments, you’ll team up with just one other member to explore and uncover some ancient occult mysteries. This lets you feel like part of the team as they all, well, are themselves, and we love them for that.

6) This game was made for older consoles, and I get that modern gamers might feel frustrated because it doesn’t offer an open world to explore. I won’t pretend that having an open world wouldn’t have been incredible! However, what we do get is a tightly woven storyline and a game that doesn’t require weeks of commitment. I consider it the third story in the trilogy, and it functions like a movie. The difficulty can be adjusted to your preference, making it easy to breeze through and enjoy those heartfelt moments. I do have to admit, though, that the section in the cemetery (specifically at the gate) with the flying cherubs was a real PAIN IN THE ASS! That part gave me the most trouble, but aside from that, the game is a blast.

I always like to choose a game that fits the Halloween spirit to enhance the spooky vibes. This is the one I picked this year—so far! Since it’s a quick game, I actually have time to play a couple more. Conveniently, a brand new Castlevania game is coming out soon. I also see there’s an actual Hellraiser game releasing soon! Horror fans have it good.

I should also mention that Ghostbusters was later remastered for the PS4 and is available for both the PS4 and PS5, the current Xbox, and Switch. So, if you missed it when it first came out, you still have a chance to team up with the professionals and bust some ghosts in time for Halloween.

Manic out!

Believe It’s Magic! The Painstaking Special Effects of “Ghostbusters”

I think it goes without saying Ghostbusters is a once-in-a-lifetime movie experience that can and never will be replicated, and a lot of that credit goes towards the special effects of the film. In 1984, this sort of visual sorcery wasn’t running rampant across filmmaking. With few exceptions like Star Wars and Poltergeist, (both of which Ghostbusters visual effects supervisor Richard Edlund worked on) audiences were bedazzled with the hypnotic effects the movie presented within.

Let’s take a ride and talk about that.

A mere year after the visual stunner of Poltergiest, Ivan Reitman and his crew were tasked to make Ghostbusters in UNDER A YEAR. In this case, is asking the impossible with the sort of movie that called for such heavy special effects to sell the story. But according to Ivan Reitman, it had to be done in such a way as to balance the comedy with the “ghosts” so as to not make it too silly, or too scary as doing so would damage the film entirely.

“The special effects are just as important as the comedy. We’ve never seen this level of first-class effects in a comedy film before and it has to be evened out.” – Ivan Reitman

Much of Dan Akroyd’s vision for the creatures were on a large scale, some of which even ended up in space if you can just picture that! However, the budget for the film was about $5 million and Reitman worked with Akroyd to rewrite the script and the creatures in a way that would work in a beautiful balance of comedy and terror. Though they ended up around $700,000 over by the time the film was locked, if Dan Aykroyd’s original script had been filmed, according to associate producer Joe Medjuck, it would have had “50 large scale monsters”.

Enter Richard Enlund, head honcho of Boss studios. Launched in 1983 specifically for Ghostbusters, who knew the importance of not making these creatures into flat-out jokes for the film. And what we ended up with was some of the best damn practical effects of apparations still to this day.

In the instance of the Marshmallow Man, Edlund and his team went through dozens of ideas and designs before opting for the simple, yet practical 100-foot monstrosity we all know and love.

Part of what made the effects so, well, effective, was their practical nature. You just can’t beat practical movie magic no matter how much technology you throw in front of it. The clip below from Ghostbusters.net gives us a short and sweet breakdown of some of the wizardry undertaken in bringing the Library Ghost, Slimer, and more to life in the film.

Made in just ten months and filmed in 55 days, Ghostbusters is the prime example of practical effects done in a time-crunch without the technology of a computer. Cliche to say it has aged like fine wine, so we’ll just say it has aged as well as Keanu Reeves in 2022. Charming, beautiful, breathtaking, and as soft and nostalgic as a twinkie.

With that, I’ll leave here with my personal favorite shot from the movie- the ghost escape from the firehouse that wreaks havoc on New York City all leading up to the climax of Gozer. I’m actually kind of obsessed with this scene as it has everything that is great about this movie all rolled into two minutes of spectacular energy. It’s ominous, a bit silly, but not so much to where you can’t overlook the sense of dread that is coming. Paired with Mick Smiley’s “I Believe It’s Magic”, this is just cinematic gold right here. And I believe what Ivan Reitman set out to do in balancing terror and comedy, marries perfectly in this one scene alone.

HOW 90 SECONDS LED TO ETERNITY FOR ‘GHOSTBUSTERS’

First of all, how the hell has it been forty years? GHOSTBUSTERS opened on June 8, 1984 (alongside another classic horror comedy that starts with “G”, outlined by our fearless leader Patti Paultergeist) and is one of those magical movies that have transcended cinema to become a part of American culture. And beyond.

What separates GHOSTBUSTERS from the field is what made THE DARK KNIGHT the GODFATHER of superhero films: they took it seriously.

Before anyone throws their arms up in protest because GHOSTBUSTERS is very much a comedy, what I mean by “taking it seriously” is that they didn’t skimp on the horror. Think about Bill Murray’s delivery on “She says she’s the Gatekeeper. That make any sense to you?” which was absent any and all humor long before we knew he could ACT act. Or Sigourney Weaver’s hyperventilation and growling “there is no Dana, only Zuul”, to say nothing of the shot of her looking out at the city through the blown out side of her apartment as Mick Smiley’s “I Believe in Magic” swelled underneath. And if we’re honest, Gozer (Slavitza Jovan) and the “OK, who brought the dog?” gargoyles atop Spook Central are nothing short of creepy.

Though brief, by playing these scenes honest to the horror, it set GHOSTBUSTERS on the path it remains upon today: seminal.

No scene compares to the underutilized Winston Zeddmore (Ernie Hudson) piloting the Ecto-1 as he engaged Dr. Raymond Stantz (Dan Aykroyd) in a conversation about Judgment Day. Look, we all have our favorite moments and lines, but Judgment Day is 90 seconds that shuts down the room. I don’t care how many times you’ve seen it, nor do I care how hilarious and raucous the back-and-forth may be with the friends you’re watching with, when Winston says “Hey, Ray…” it’s Quint talking about the Indianapolis. Everything stops.

When the violins fade in with Ray’s rationalization that every ancient religion has its own myth about the end of the world, the chills still crawl up my spine at the knowledge of what’s coming–and Hudson does not miss.

“Myth?! Ray, has it ever occurred to you that maybe the reason we’ve been so busy lately is because the dead have been rising from the grave.”

The violins intensify and thunder crashes as Ray slowly turns his head to look at his fellow Ghostbuster, a thought whirling through his mind that he has no desire to dance with.

Ray looks to break the tension with “How ’bout a little music?” and Winston offers a scoffed “yeah” as the funky tune plays and the camera pulls back on the Ecto-1 heading toward an inevitable showdown.

The reasons are endless, but GHOSTBUSTERS is as magnificent today as it was when it debuted four decades ago, and will remain so for the rest of time. But for my money, it begins and ends with a 90-second chat between colleagues. Because Ivan Reitman, Dan Aykroyd, and Ernie Hudson chose to leave laughs by the wayside and play it straight. A moment that clearly communicated that there was more at stake than jokes. GHOSTBUSTERS’ Indianapolis scene is what took it from great to undeniable. And if you don’t believe me, go watch the Judgment Day scene right now and tell me you don’t get chills.

Seriously. Go ahead. I’ll wait.