Category Archives: Games

Someone Made An Actual Movie Trailer For the Friday the 13th NES Game and it is GLORIOUS

“You’re dead. Your friends are dead. Your family’s dead. Your fucking pets are being skinned alive. Your mom’s a fucking whore. You suck at life. The whole world hates you. You’re going to Hell. Live with it. Game Over.” – Via the ever so wise Nintendo Sensi, James Rolfe.

He wasn’t wrong you know. Although the original Friday the 13th game for the Nintendo Entertainment System seemed like a horror fan’s 8-bit wet dream, the frustration of gameplay quickly softened any prepubescent boners we may have had going into this pixelated LJN nightmare. I would never refer to it as a giant piece of donkey shit like some may have dubbed it, but the game itself is a goddamn pain in the ass for sure to get through without blowing your blood pressure out of range.

Image result for avgn friday the 13th gif

Anyway, today being the 13th of Friday here at Nightmare Nostalgia, I figured now is as a good as time as ever to showcase something that any fan of the NES game would appreciate the Holy Pixels out of. Youtube channel Mega64 brought about this hilarious fanmade movie trailer back in 2015 of you guessed it-Friday the 13th The Game The Movie. And it is goddamn gloriously nostalgic from those days of throwing ineffective knives at zombies and flying Pamela Voorhees rotting heads. Complete with VHS static to give it that retro feel, the fanmade trailer nails every aspect of the game that we love to bitch about endlessly. They even throw in the old joke of Jason’s machete looking like a giant toothbrush gag.

It doesn’t really get any better than that, folks. Happy Friday the 13th campers!

Boss Games and John Carpenter Working On TWO Halloween Games Based On The Franchise!

Big news coming from an exclusive with IGN this morning-not one, but TWO games based on John Carpenter’s HALLOWEEN are currently being developed by Boss Games (Evil Dead: The Game). One of those which is still in early development is being created in Unreal Engine 5 with oversight from the master of horror himself, John Carpenter. Both games are being released in association with Compass International Pictures and Further Front.

According to the announcement, both games will allow players to “relive moments from the film and play as classic characters from one of the most iconic and important horror films of all time.”

Boss Team Games CEO Steve Harris added, “Everyone at Boss Team Games are huge fans of horror, and Halloween obviously holds a special place in the hearts of all horror fans. Getting to work with iconic characters like Michael Myers and build on John Carpenter’s original vision is literally a dream come true. Everyone at Boss Team is thrilled and honored to be working with Malek Akkad and John Carpenter to deliver a one-of-a-kind experience that fans of the movie and video games will love.”

John Carpenter adds, “As a huge gamer myself, I’m thrilled to help bring Michael Myers to life again in this game, and my hope is to scare you silly,” said Carpenter, who is “intimately involved” with the project.”

Over the last few years, popular horror films and franchises have been getting the video game treatment with enthusiasm from fans, but it’s certainly not a new thing; and this isn’t Myers’ first rodeo with being thrown into the gaming world.

Back in 1983, Myers would become immortalized in his very first video game released by the Atari 2600 titled simply, HALLOWEEN. However, Myers never passed the 8-bit stage until the PC fan-regulated game TERRORDROME hit the web, and then Myers making his way into DEAD BY DAYLIGHT. So while the likes of Jason, Leatherface, and even the Killer Klowns from Outer Space have gotten their own games in the last few years, it’s been long overdue for Myers to rise out of 8bit hell to finally get his updated gamer dues.

Hopefully, however, they’ll give a nod to the original 1983 Wizard game and if decapitated by Myers, you’ll be falling around the screen like a headless chicken. Because that was hilarious.

No release dates have been announced as of yet, so stay tuned as more details emerge!

ABACABB: The Cheat Code That Forever Changed Gaming

Back in the early 90s, the console wars heated up pretty intensely between Nintendo and Sega. Hell, we had gangs in our schoolyard dedicated to either system willing to fight each other over which was the superior gaming console. NES fans loyal to the Mushroom Kingdom believed it to be the OG and automatically better in every way while Sega Heads stood proud of being the more “mature” way of gaming mocking the kiddie games of NES. So which was better? I mean, there are certainly a lot of variables to consider, however, I’m not here to debate an age-old argument. But, I will point out that ONE of those systems converted some kids to switch sides all with one game that BOTH systems had in their arsenal, but with one small, but highly significant difference that both changed the quality of the game itself and hell made it that much more enjoyable.

That is, of course, ABACABB.

In honor of 30 years of Mortal Monday this year-the day the arcade game dropped to home game consoles– it’s pretty important we commemorate what we schoolkids gossipped about outside of the classroom about a game where we’d seen a character fighter rip their face off and breathe fire onto their opponent, reducing the other guy to ashes and bones. And there was BLOOD. Enough of it to make Sam Raimi envious. It was almost like the forbidden fruit for those of us with uptight parents and on September 13th, 1993, we got to take this now legendary beast of a game home on multiple different platforms, depending on which one you owned of course.

I mean, this was a pretty killer promo and to be honest, it’s pretty much the only thing we gaming enthusiasts talked about for months leading up to MORTAL MONDAY.

Alas, however, when you brought that long-awaited sucker home, you were in for an enraging awaking upon the first few minutes of play. So much so that anyone standing in your way wasn’t getting any friendships in terms of conversation when it came to talking about the game. The blood had been replaced by squirts of grey goo crap that looked like 4-day-old oatmeal. And even worse, NO FATALITIES. Thanks to pearl-clutching parents and congressmen shitbags, MK had been stripped of what made it unique among its peers to appease the elder whiners for the home video release.

Nintendo, the family-friendly console, had a pretty friendly reputation with politicians at the time who blasted games such as MK in particular for the violence and sanitized the game down to a barely PG rating. But Sega being the rebellious teenager it was, inserted its own middle finger to those opposing us of our right to play a game filled with blood and gore.

Sega engineer, Paul Carruthers who was on hand for the game’s final processing and debugging was the man behind the infamous code as he himself received permission to sneak blood and gore into the game from the higher-ups’. At the main menu, players could press down, up, left, left, A, right, and down, spelling out DULLARD, to reveal a cheat menu. In the secret screen, they could do things like enable blood, which also reinstated the original arcade fatalities, and choose which arena to fight in. According to lore, Acclaim worried that DULLARD would be too hard for players to remember. So ABACABB was born from Carruthers in retrospect to a pretty sweet Genesis album and Sega players could restore MK to all its violent glory.

The code was meant to be secret, but I don’t even think SEGA cared all too much as it hinted that there was one right in the game. SEGA stood for chaos friends. Fuck your censorship.

Mere weeks after Mortal Monday, Congress and Senator Joe Lieberman rallied to get parental guidance and ratings for video games mostly solely based on Mortal Kombat alone, and now with this added not-so-secret blood code from SEGA in the mix, it was only a matter of time before we got what we now know as these rating systems that we see on games purchased today; 30 years after MK dropped into our homes forever changing the history of at-home gaming.

At the end of the day and because of this cheat blood code, SEGA sold as much as five times more MORTAL KOMBAT games than Nintendo, which hit the Mario Party goers hard in the 16-bit console wars. However, NES learned their lesson when it was time to drop MK II and fully restored all the blood and guts into the game with no code needed.

Which was great because I want my characters to bleed…like…a lot.